Connect with Facebook




Xbox 360 | XBLA  PS3 | PSN  Wii | VC    DS  PSP  iPhone    PS2    PC    Retro    
  » news
  » reviews
  » previews
  » cheat codes
  » accessories
  » release dates
  » screenshots
  » videos

  » specials
  » interviews
  » trivia

  » forums
  » reader reviews
  » most wanted
  » contests

  » games
  » franchises
  » companies
  » genres
  » staff
 

Biggest PS3 RPG in February?

White Knight Chronicles
Star Ocean: The Late Hope International
Last Rebellion










Game Profile
INFO BOX
PLATFORM:
PlayStation 2
PUBLISHER:
Namco
DEVELOPER:
Eutechnyx
GENRE: Racing
PLAYERS:   1-4
RELEASE DATE:
August 31, 2004
ESRB RATING:
Teen
IN THE SERIES
Street Racing Syndicate

Street Racing Syndicate

 Written by Adam Woolcott  on May 02, 2003
First Impressions: Auto racing meets…dating simulators?
Share Comments »

Ever since Vin Diesel became the latest Hollywood action hero thanks to his part in the 2001 theatrical hit, The Fast and the Furious, game developers have tried to emulate the street racing theme to capitalize on the now-popular racing subgenre of street racing. Some games, such as Burnout 2 employ a special Custom series for racing in tricked-out rice rockets, while game series like Midnight Club (which, for facts’ sake, was originally released in 2000 for the PlayStation 2, prior to the FatF craze) were flat out competitive street racers, taking to busy cities such as New York and London. With that in mind, troubled developer/publisher 3DO is doing their part in this phenomenon, with Street Racing Syndicate. Thankfully, 3DO isn’t just releasing a cookie cutter street racer that’s all bark and no bite - instead, along with developer Eutechnyx (who are responsible for the PlayStation and PC versions of LeMans 24 Hours, and the upcoming Big Mutha Truckers), SRS is sliding some unique, yet oddly placed elements that help the game stand out. We’ll know for sure in late June when SRS is released, but at the moment there’s a good chance this one will end up being a lot better than you might expect.

The main aspect of Street Racing Syndicate will naturally be a Career mode, complete with regular street races (both legal, sanctioned races, and illegal races) and the special, standard drag races – and upon first glance, it’s pretty original in terms of style and design. When you start off, you’ll be asked to create a character, which you’ll play as throughout the game. From there, you get to pick from one of three cities that SRS takes place in – these being Miami (insert Vice City joke here), Los Angeles, and Philadelphia. Like a racing simulation, SRS has you upgrade your car with engine parts and such; as well as a customizing system a la the Tokyo Xtreme Racer series, letting you add crazy stuff like different spoiler types or pretty decals.

Where SRS starts taking a turn for the unique is the different prizes and ways of progressing – sometimes you’ll win the opposing car itself (known as a “pink slip”), or win the female companion of your opponent. Using humans as collateral – only in America (and since it was developed there, the UK). Women play a huge part in SRS, as they appear pretty much all over, and you can gain and lose girlfriends throughout the game – bring dating simulations to racing games. An odd mix, to be sure. Anyway, you also get some email from the ladies, giving out tips or encouragement or whatever…emphasis on whatever. The fake Internet built in lets you see upcoming races, standings, or buying brand new parts to use to trick out your car.

Eutechnyx is trying very hard to create a realistic racing experience despite the oddball Career mode, and so far it looks good. Besides the great looking visuals that rank up with Burnout 2 and NFS Hot Pursuit 2 as some of the finest racing visuals this side of Gran Turismo 3, thanks to incredibly detailed car models (most, if not all are real, licensed rides), that not only look real, but take damage realistically, creating the element of fear of smashing the crap out of your car, which many other racers forget about – it’s double the pressure in a racer such as this.

It’s not just that though, as Street Racing Syndicate’s attempt is also to create realistic, accurate physics for the actual cars – none of that silly unrealistic slipping and sliding; instead you’ll have to rely on skill instead of dumb tricks. Mix in the damage models and you get a game that hopefully will play as good as it looks. Given that real cars are included (such as a Toyota Celica, a popular, inexpensive choice for a street racer), this becomes even more important and under the microscope.

Final Thoughts
With games like Midnight Club 2 available on the PS2, a game such as Street Racing Syndicate needs a unique angle to stand out, and from what’s known, it certainly will have such angle. The game looks great, and the options and special tricks of the Career mode looks extremely promising. Hopefully, 3DO and Eutechnyx will make absolute sure that this one plays as polished and smooth as the visuals let on – if not, it’ll be just another “shoulda been” in the 3DO legacy.


User Comments

Bullseye!
New Features

Top 10: What We Want From MAG DLC or MAG 2 [What We Want Special]

More Movies From the 90s That Need Tie-In Games [Special]

On Target
What's New Around the Site

Dante's Inferno DLC schedule released

Ubisoft announces Ghost Recon: Future Soldier

EA teases Mass Effect 3 for 2011, talks future of Rock Band series

Ferrari DLC pack coming to Need For Speed: Shift

EA's 2010-2011 release schedule includes some big announcements

Blaster Master remake on WiiWare this week

Top Ten iPhone Games (Week of 2/8/10)

Taking Aim
New Previews

Heavy Rain

Shin Megami Tensei: Strange Journey

Battlefield: Bad Company 2

Open Fire!
New Reviews

Dante's Inferno

Dante's Inferno

MAG

Bayonetta

Song Summoner: The Unsung Heroes - Encore



Home    •    About Us    •    Contact Us    •    Advertise    •    Jobs    •    Link to Us    •    Privacy Policy
Copyright ©1999-2010 Matt Swider. All rights reserved. Site Programming copyright © 2004 Bill Nelepovitz - NeositeCMS