Xbox One | 360 | XBLA  PS4 | PS3 | PSN  Wii U | VC    3DS  PS Vita  iOS    PC    Retro    

  » news
  » reviews
  » previews
  » cheat codes
  » release dates
  » screenshots
  » videos

  » specials
  » interviews

  » facebook
  » twitter
  » contests

  » games list
  » franchises
  » companies
  » genres
  » staff

Will you buy a Nintendo Switch?

Need More Information

Game Profile
Xbox Live Arcade
Crystal Dynamics
GENRE: Action
PLAYERS:   1-2
August 18, 2010
Rise of the Tomb Raider

Tomb Raider 9

Lara Croft and the Guardian of Light

Lara Croft and the Guardian of Light

Tomb Raider III

More in this Series
 Written by John Scalzo  on August 23, 2010

Review: Giant boulders? Check. Poisoned arrows? Check. Demonic monstrosities that need to be shot by a two-fisted gunfighter? Check.

The Tomb Raider franchise, and its star Lara Croft, have gone through plenty of ups and downs over the years. After the disappointing Tomb Raider: Underworld, Lara Croft is once more at a low point with new publisher Square Enix planning to reboot the series again with Tomb Raider 9. However, in the interim, the publisher (and developer Crystal Dynamics) has given Xbox 360 gamers the arcade adventure Lara Croft and the Guardian of Light.

As the final entry in Microsoft's annual "Summer of Arcade" promotion, it's easy to expect big things from Lara's first downloadable adventure. Thankfully, it doesn't disappoint as Guardian of Light captures the essence of a classic Tomb Raider game while managing to feel like something new.

Eschewing the traditional third-person gameplay, Guardian of Light takes an overhead isometric viewpoint that makes the game feel a bit like Smash TV and other twin stick shooters. Of course, it helps that Lara's trademark pistols are controlled by holding down the Right Trigger and aiming with the Right Stick. Weaponry will not be in short supply as Lara has been brought to Xolotl's tomb by a band of mercenaries. Naturally, Xolotl escapes and slaughters the mercenaries (who leave behind such heavy ordinance as flamethrowers, grenade launchers and rocket launchers). Xolotl's awakening also causes the release of Totec, the titular Guardian of Light, who assists Lara in putting the genie back in the bottle (or, in this case, the demon back in the mirror).

While the shooting action can be intense at times (Lara and Totec will battle giant spiders, wizards, lizardmen and ogres, among other beasties), the game's real focus is in navigating the puzzle-based, booby-trapped tombs. Most of the puzzles are of the "push this switch to open that door" variety, but some are downright devious. For example, early in the game, Lara has to traverse a retracting bridge as a spiked roller blocks her way. The solution requires shooting an exploding barrel that is leaning against the gear mechanism, detonating a bomb (Lara has an unlimited supply) under the now-loose spiked roller and diving underneath it when the explosion pushes the roller off the ground.

Moving through the levels will force Lara to make use of her trusty grappling hook while Totec has an endless supply of spears that can be stuck in walls and used as platforms. Jumping across bottomless pits and lava-filled hallways will eventually lead Lara to the first of several aptly named "Trap Halls." With its spring-loaded walls, crumbling floor tiles and falling boulders, this mad dash made me feel like Indiana Jones. Thankfully, these halls are a recurring part of the game as Lara will later have to dive down a ramp to dodge a giant spiked ball, run up an exploding staircase and escape from a hungry sea beast as it rips up a building. They're great for a shot of adrenalin after a particularly nasty brainteaser has left you feeling stupid. Oh, who am I kidding, they're just plain awesome. I actually wish Guardian of Light came with an option to replay these sections over and over again.

Lara Croft and the Guardian of Light was designed with co-op play in mind. This is obvious. But due to some behind-the-scenes problems, the game did not ship with the promised online co-op. Instead, Guardian of Light on the XBLA only has local co-op play (for now anyway, Square Enix will patch online play into the game on September 28). Local co-op still works great though and, thankfully, the game is just as much fun to play solo.

The scope of the environments is amazing. Several stages feature a vertical climb past columns and crumbling platforms. During this climb it's possible to catch a glimpse of the beginning of the level far below thanks to the wide-angle camera. The level design makes it easy to feel like you ARE a Tomb Raider. Guardian of Light was built with the same technology used in Underworld and it shows.

Keeley Hawes returns to give Lara and her tomb raiding escapades the sophisticated English accent you expect. Less complimentary things can be said about Jim Cummings, who voices both Totec and Xolotl. His very American accent seems out of place on the lips of two Aztec gods.

Bottom Line
Lara Croft and the Guardian of Light is definitely a rebirth for the Tomb Raider series. A meaty puzzle-based platformer that will definitely have fans asking for more, it is the perfect conclusion to this year's Summer of Arcade and 1200 Microsoft Points ($15) well spent.

User Comments

FIFA 17 Now Available in EA Access Vault Exclusively on Xbox One

Xbox Live Games with Gold Titles Revealed for May 2017

Cities: Skylines Now Available Digitally From Paradox on Xbox One

Elex Prologue Trailer Released by Piranha Bytes and THQ Nordic

Call of Duty: WWII Officially Unveiled by Activision and Sledgehammer Games

Portal Knights Demo Now Available on Xbox One and PlayStation 4

Dragon Quest Heroes II “Meet the Heroes” Trailer Released by Square Enix

Call of Duty Global Pro League Begins Tomorrow in Columbus, OH

The Walking Dead Season Three Episode Four “Thicker Than Water” Trailer Released

Syberia 3 Launch Trailer Released by Microids

Home    •    About Us    •    Contact Us    •    Advertise    •    Jobs    •    Privacy Policy    •    Site Map
Copyright ©1999-2012 Matt Swider. All rights reserved. Site Programming copyright © 2004 Bill Nelepovitz - NeositeCMS