Xbox One | 360 | XBLA  PS4 | PS3 | PSN  Wii U | VC    3DS  PS Vita  iOS    PC    Retro    


  » news
  » reviews
  » previews
  » cheat codes
  » release dates
  » screenshots
  » videos

  » specials
  » interviews

  » facebook
  » twitter
  » contests

  » games list
  » franchises
  » companies
  » genres
  » staff
 

Which October Game Are You Looking Forward To The Most?

Super Smash Bros. 3DS
Alien: Isolation
Sunset Overdrive
WWE 2K15
Borderlands: The Pre-Sequel


Game Profile
INFO BOX
PLATFORM:
Wii
PUBLISHER:
Nintendo
DEVELOPER:
Nintendo
GENRE: Platform
PLAYERS:   1-4
RELEASE DATE:
November 15, 2009


IN THE SERIES
Super Mario Bros. 3DS

Super Mario All-Stars

Super Mario Galaxy 2

Mario & Luigi: Bowser's Inside Story

Mario Calculator

More in this Series
 Written by Matt Swider  on June 11, 2009

E3 09 Hands-On Preview: The sequel to Super Mario Bros., the prequel to Newer New Super Mario Bros. Wii HD


Nintendo's ho-hum E3 2009 media briefing didn't showcase unannounced motion control products or feature big-time celebrities like the remaining Beatles or Steven Spielberg, but what the company lacked in presentation, it made up for in substance on the E3 show floor. There's no greater example than New Super Mario Bros. Wii. Walking away from the Nokia Center, we felt as if this 2D retro title wasn't pushing the limits of the Wii, that we've seen this sort of game on Nintendo DS in 2006 and that this is the hardcore-worthy game that should've been announced last year, not Animal Crossing: City Folk. All of our underwhelming thoughts about this four-player retro side-scroller disappeared as soon we got some quality hands-on time with the actual game at the Nintendo booth. What emerged in its place were chaos, laughter and the sort of fun that only Nintendo could supply.

The first level of the E3 demo actually pays homage to World 1-1, so gamers who've played the 1986 original will instantly recognize the first set of boxes on screen. This time, however, three other players are vying for the coins and mushrooms within. It's at this point you begin to realize that having up to four people involved in New Super Mario Bros. Wii is as much a competitive affair as it is a cooperative one. As Mario, Luigi, and two Toads, players help each other bridge the many gaps between platforms. And, initially or unintentionally, they also cause each other to fall down these bottomless pits.



There were as many ?Sorry's? being tossed around as turtle shells during our demo. Whether we were causing each other to shrink in size by accident or taking two mushrooms when someone's tiny character was clearly scrambling for it first, we felt badly one second, and were filled with laughter the next. Plus, the same madness would happen to the offender within less than a minute, that's how frenzied it is in a four-player version of Mario. Think of the chaotic fun of a Mario Party mini-game, minus the downtime of rolling the dice or taking turns.

In addition to bottomless pits and ricocheting turtle shells, other obstacles include Goombas (that very first enemy you stomp on in World 1-1), Koopa Paratroopas (the flying turtles), Bloopers (the white squid-like creatures seen underwater) and Piranha Plants (always found in warp tunnels). All of these enemies, especially the Piranha Plants, are entertaining ways in which you can force or trick your buddies into receiving damage when the score gets tight. After all, you're competing in real time in this game, unlike the NES original where two players had to take turns as Mario and Luigi.

A few items give players an edge over their friends and foes beginning with the multiple mushrooms that spring from boxes and rain down on players. There's enough for everyone, but keeping them for yourself is an option if you're fast enough. Fire Flower also returns from the NES game, while a coveted Yoshi ride-on is available just like in Super Mario World on SNES.

Finally, new to the Super Mario Bros. series are Propeller Suits and Penguin Suits. We got a chance to check out the Propeller Suits, which was the first time we really used the Wii's motion controls in this game. Shaking the remote sends your character in the air and allows him to hover for a few seconds, like he's a human helicopter. It's not as technical as the Leonardo Da Vinci helicopter prototype seen in the forthcoming Assassin's Creed 2, but this simple Mario power-up seems just as fun.

Final Thoughts
New Super Mario Bros. Wii has the potential to merge casual and hardcore gamers in a single Mario platform-to-flag-pole bound. How many times do Wii Sports-loving players say, ?I like games, but they're too complicated these days. I used to play, like, original Mario and stuff.? Then, they proceed to force their skilled friends to go yet another round in bowling or attend one more session of Brain Age Academy. Nintendo's 2D Mario solution seems like the perfect middle for all types of gamers and there's no excuse for casual gamers to sit out since every one of them cites Super Mario Bros. for NES as the game they used to play before the Splinter Cell's of the world made things all complicated and scary. You should be able to eject Wii Sports on a permanent basis starting this holiday season.


User Comments

Games with Gold Games Now Available On Xbox One and Xbox 360


PS Plus October 2014 Free Games Lineup Revealed by Sony


Destiny Patch That Fixes Engram Decoding Is Now Live


Dragon Age Inquisition Character Creation Tool Trailer Released


Battlefield 4 Fall Update Now Available According to EA


F1 2014 Gameplay Video Released by Codemasters


WWE 2K15 My Career Details Revealed by 2K Sports


Dance Central Spotlight Review - Bust a move on the dance floor to the music you want in a new a la carte version of Dance Central on Xbox One


Sherlock Holmes: Crimes and Punishments Review - Live the life of Sherlock Holmes as you solve some of London’s biggest mysteries


Destiny Legendary Engrams Will Always Produce Legendary or Better Items With New Patch






Home    •    About Us    •    Contact Us    •    Advertise    •    Jobs    •    Privacy Policy    •    Site Map
Copyright ©1999-2012 Matt Swider. All rights reserved. Site Programming copyright © 2004 Bill Nelepovitz - NeositeCMS