Wanted: Weapons of Fate was a decent little movie-to-game adaptation released by Universal Games and Warner Bros. Interactive last month. The game was developed by GRIN for the PC, PS3 and Xbox 360 and was based on the movie starring James McAvoy, Angelina Jolie and Morgan Freeman. The game was actually a continuation of the movie's storyline and the development team referred to it as Wanted 1.5.
We recently got to sit down with Universal Games' Nick Torchia, an Acting Producer on Wanted: Weapons of Fate. We talked with him about curving bullets, the game's globetrotting levels, unlockable content, Wesley's weaponry, the pitfalls that come from developing a movie-based game and what he'd like to see in Wanted 2.