Xbox One | 360 | XBLA  PS4 | PS3 | PSN  Wii U | VC    3DS  PS Vita  iOS    PC    Retro    


  » news
  » reviews
  » previews
  » cheat codes
  » release dates
  » screenshots
  » videos

  » specials
  » interviews

  » facebook
  » twitter
  » contests

  » games list
  » franchises
  » companies
  » genres
  » staff
 

Which October Game Are You Looking Forward To The Most?

Super Smash Bros. 3DS
Alien: Isolation
Sunset Overdrive
WWE 2K15
Borderlands: The Pre-Sequel


Game Profile
FINAL SCORES
5.0
Visuals
4.0
Audio
5.0
Gameplay
7.0
Features
4.0
Replay
5.0
INFO BOX
PLATFORM:
Wii
PUBLISHER:
Sega
DEVELOPER:
Sega
GENRE: Shooter
PLAYERS:   1-2
RELEASE DATE:
March 11, 2008
ESRB RATING:
Mature
IN THE SERIES
House of the Dead: Overkill

Typing of the Dead II

The House of the Dead III

The Pinball of the Dead

Zombie Revenge

More in this Series
 Written by David Taylor  on May 27, 2008

Reviews: Still less rigor mortis than a day at the Bingo hall.


This compilation of the second and third installments of Sega's classic zombie shooting series would seem to pack quite a value. While the two games definitely show their age, the fun factor of collapsing the craniums of the undead remains timeless. However this fun is short-lived given the lack of significant additions over earlier ports and the shallow nature of the gameplay.

The formula is simple: up to two players blast their way through hordes of the undead along a pre-determined track. The House of the Dead series epitomizes the phrase "on the rail shooter." The games sometimes give players a choice of what path to take, but it matters little since ultimately he or she will encounter the same boss at the level's end. The major difference between these versions and earlier ports is the inclusion of Wii remote support. This fortunately works like a breeze and is a significant improvement over the blister inducing light guns of earlier iterations. The trade-off is that the games are somewhat easier.

The controls aside, Sega has done virtually nothing to change the games from their initial console debuts. As expected part II most shows its age. Its unattractive graphics are decidedly from the post-Saturn/early Dreamcast era with its clunky 3D models, washed out colors, and the propensity for almost everything to appear in shades of brown or green. Its game play is extremely linear and features some of the more annoying aspects of the series such as bystanders who incessantly wander into your line of fire. The dreadful voice acting persists, but instead of subtracting from the experience it adds to the game's cheesy atmosphere. Sega got their money's worth out of these high school drama club rejects.

Part III fares better overall. It was originally released on the Xbox, so while the visuals are still dated they are a vast improvement over the second game. Nevertheless there is a perceptible bit of slowdown here and there. On a positive note, the designers eliminated those annoying bystanders. Instead the player must rescue his or her partner in certain instances to earn extra lives. This third game also features one of the greatest bosses in video game history? a giant zombie sloth. House of the Dead's designers are either freakishly creative or spend way too much time at the zoo on angel dust.

Ultimately it is easy to look past the games' shortcomings and simply enjoy injecting monsters with hot lead. However the Achilles' heel for both games is their short length and lack of depth. While they possess a degree of challenge, most players will master them fairly quickly. Simply put the games cease to be interesting or difficult once players have memorized the enemy placement and the bosses' patterns. There are some unlockables like alternate player models, boss run/time trial modes, and part III's Extreme Mode, but none of these additions are compelling enough to keep players coming back to re-live (no pun intended) the experience.

Bottom Line
Both games retain their entertainment value thanks to the excellent implementation of the Wii's control scheme. However their arcade origins are readily apparent and the resulting linear game play means the fun factor diminishes as players become better at gunning down the undead. Extra features would have solved this somewhat but then again there is only so much one can do with games like these. It seems the only reason Sega released this compilation was to experiment with the Wii remote. With any luck Sega will implement this feature into something more substantive in the future. Until then, those looking to invest their hard-earned dollars into zombie blasting action would be better served picking up a copy of Resident Evil 4: Wii Edition.


User Comments

Games with Gold Games Now Available On Xbox One and Xbox 360


PS Plus October 2014 Free Games Lineup Revealed by Sony


Destiny Patch That Fixes Engram Decoding Is Now Live


Dragon Age Inquisition Character Creation Tool Trailer Released


Battlefield 4 Fall Update Now Available According to EA


F1 2014 Gameplay Video Released by Codemasters


WWE 2K15 My Career Details Revealed by 2K Sports


Dance Central Spotlight Review - Bust a move on the dance floor to the music you want in a new a la carte version of Dance Central on Xbox One


Sherlock Holmes: Crimes and Punishments Review - Live the life of Sherlock Holmes as you solve some of London’s biggest mysteries


Destiny Legendary Engrams Will Always Produce Legendary or Better Items With New Patch






Home    •    About Us    •    Contact Us    •    Advertise    •    Jobs    •    Privacy Policy    •    Site Map
Copyright ©1999-2012 Matt Swider. All rights reserved. Site Programming copyright © 2004 Bill Nelepovitz - NeositeCMS