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Game Profile
FINAL SCORES
3.6
Visuals
7.0
Audio
3.0
Gameplay
2.0
Features
5.0
Replay
1.0
INFO BOX
PLATFORM:
PC
PUBLISHER:
G-Collections
DEVELOPER:
D.O.
GENRE: RPG
PLAYERS:   1
RELEASE DATE:
July 20, 2007
ESRB RATING:
Not Rated
 Written by Jason Young  on August 22, 2007

Review: This definitely ain't your daddy's Post-Apocalyptic World.


Warning: this game contains scenes of strong sexual content. Please be advised

As a self-proclaimed Сero-gamer' [ed.- player of erotic video games], I'll admit that I was pretty stoked when I first heard that G-Collections was going to be releasing an anime dating sim that involved RPG-style turn-based combat; ala Final Fantasy Tactics. I mean, visual novel graphics and an RPG? Made by the company that brought me Kana: Little Sister!? That should've been an instant win in my book. Unfortunately, I was wrong. Dead wrong.



Taking place after World War III, circa 2048, mankind managed to awaken a monstrosity known as GodzillaЕ. I mean the Yoju as a result of the spread of nuclear radiation throughout the world. Roaming the Earth, the Yoju have been using their tentacles doing very naughty things to women in order to spread their seeds and re-populate the Earth.

As a resident of one of the last remaining Earthly cities, Sofiapolis, you've been assigned as the commander of a special police force known as the A.S.S.P. whose soldiers consist of beautiful genetically engineered women androids known as Biosoldiers. Equipped with guns and a special combat programming that would make James Cameron proud, they become the last hope for man. Which brings upon a very important questionЕ what kind of sad, lonely engineer had enough time to give androids fully functional biological parts?

With that said, most of the game is spent with you issuing commands to your Biosoldiers, which is sadly just attack, against the tentaclious Yoju and their Сterrible tentacles.' Combat is divided into two different turns where you either move your units or the computer moves theirs.

Although the game's combat depth is extremely shallow, it remains difficult nonetheless thanks to the Biosoldiers having the shooting ability of a Stormtrooper. For the most part, the game is extremely luck-based while you pray that you land a 95% chance hit while hoping that you'll be able to dodge most of the Yoju's attacks. As a result, the game's difficulty is exceedingly harder than most other tactic games, even for RPG-veterans.

Before combat, players are prompted to choose six members to deploy among the eight Biosoldiers. This is critical to the success of your mission as the Biosoldiers differ in various attack ranges (snipers, close combat, etc.) while some serve as ungodly tanks with a high evasion rate. If any of these members are to die though, they remain unusable for the rest of the current mission, often prompting players to restart the level if they want an easier time in the later levels. Each of the game's three or so missions consist of about three levels each for a grand total of about nine levels that takes about a hour or so to clear.

Combat be damned, let's return to the Сreal' reason why anyone would be interested in this game: the game's hentai scenes. Sadly, they're not that impressive either. Consisting of about two-three sentences they're not much to speak of aside from the high-quality CG work. Kinda sad really. The game doesn't really present the player with any of the usual abilities to choose any options other than whether or not you want to go out with one of the Biolsoldiers on a Сdate.'

From a graphics stand-point the game's battle engine uses RPG-maker style graphics which you'll either love or hate with a fiery passion. Limited to several environments, each of the game's levels are excitingly bland with little animation other than walking and shooting. If you're looking to speed through the game, turning off the animation won't really make a difference to the game's overall fantastic crappiness. The in-between mission graphics however, are almost in an entirely different world as they provide the game's lone positive attribute as the girl's are simply stunning aesthetically.

Meanwhile, the music sounds like re-used 80s Mega Man tunes, although they still provide a pleasant ambience to the levels. Sound effects though sound like they were recorded by a sound intern who searched the Internet for wav files and thought they were cool. Normally, part of a visual novel's saving grace are the voice work by the seiryus or voice actors, but in this case most of the characters sound exactly the same with maybe only one or two exceptions.

Bottom Line
With a storyline that could be summarized in three sentences, an uninspiring level design, and a difficulty that's almost up there with Ninja Gaiden, Pretty Soldier Wars A.D. 2048 reeks of mediocrity. While there are some excellent h-game RPG hybrids in Japan such as Baldr Force EXE and Utawarerumono, mentioning Pretty Soldier Wars in the same sentence with them is like comparing a Ford Pinto with a Bentley. Sure they serve the same function but which one would you rather be driving?


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