Xbox One | 360 | XBLA  PS4 | PS3 | PSN  Wii U | VC    3DS  PS Vita  iOS    PC    Retro    


  » news
  » reviews
  » previews
  » cheat codes
  » release dates
  » screenshots
  » videos

  » specials
  » interviews

  » facebook
  » twitter
  » contests

  » games list
  » franchises
  » companies
  » genres
  » staff
 

Which Console Did You Buy/Receive Over The Holidays?

Xbox One X
Nintendo Switch
PlayStation 4


Game Profile
 Written by Chris Reiter  on August 22, 2006

First Impressions: 'bout time!


Link. Zelda. Ganon. It's the three main names you need to know and always remember in the legendary series that rests above any adventure series gaming has to offer. When it comes to Zelda, Nintendo is on top and gamers across the nation couldn't be happier for that. This fall marks the occasion of the long-awaited GameCube heir to the franchise, and it won't be alone. Upon approach to its final release date, Nintendo got to thinking with their upcoming Wii console, "What if we could make Zelda work with the Wii?" So they did, and now gamers everywhere graciously say thanks for delaying the game an extra year so that this fall, they can enter into the adventure of a sword-swinging hero like it's meant to be played.

Day and night. Dark and light. Which road do we take? Which road do we lead? For Link, he's about to find out. Raised as a wrangler, the young Link in his latest venture brings him to the point of a town meeting where upon this summit falls the veils of a sister realm unbeknownst to him. Labeled the twilight version of Hyrule, here Link must live and breathe life through the body of a wolf. Helping him in this dark escapade is Midna, a mysterious rogue character that with a bizarre set of magical powers of her own will enable Link to set free the curse that binds Hyrule to this shadowy dimension.

You'll ask yourself this holiday season what version of Twilight Princess to get. The simple difference between the one for Wii and the one for GameCube is that the Wii iteration enables itself to be controlled using the system's remote and nunchuck attachment. The GameCube one won't have that degree of interactivity. It won't let you flick the controller forward or swirl it around during a leisurely fishing outing, like can be done on the Wii. It won't let you reel backward your own arm with the GameCube controller either, so to express the point, pull, and clicking action you'll feel when shooting arrows through the Wii remote. The Wii version is the one version that'll cut you in on that extra dimension to make you feel like Link for a change: tossing crates, forging parry thrusts, and firing Link's hookshot all with the use of the Wii remote. On top of all that comes the recent news that you'll be able to use the Wii remote to swing Link's sword around as well.

Of course, no Zelda would be complete without its leading edge. This time around, Link will eventually catch up with a pair of magnetic boots that'll serve him well when faced upside down along dungeon ceilings. Guiding Link through both the normal and abnormal sides of Hyrule and its twilight mirror as well will add some interesting twists to the gameplay. Where in standard Hyrule Link can slash his blade, ride horseback, and complete a series of other humanistic interventions, entering twilight portals throughout the game will twist Link's body into a wolf, enabling him to converse with animals on the flip side. With extra development time too, Twilight Princess will be crawling with additional dungeons now to tour, making this the largest Zelda game to date.

While not sporting the gorgeous cel-shaded coating from its previous Zelda adventure anymore, Nintendo's decision to grow Link back to a mature size will certainly capture another charming essence of sweet Zelda flavor fans will suckle away at this fall. Between the ordinary and extraordinary sights of regular Hyrule and its otherworldly counterpart, there'll exist plenty of thematically sound dungeons, odd and colorful creatures (from big yellow-eyed bats to salivating tentacle plants), and a major picturesque fantasy world brought to life that'll be yours to explore come this November. And just for the record, the Wii version will also see a bit of a technical leap over its GameCube cousin. Now you graphical nuts know where the action's at.

Final Thoughts
Painstaking as it is not to freak out over the latest Zelda's extended delay, it's not here just yet. Keep yourself and any other friends or family members you know that are Zelda nuts imprisoned in that cage a little longer. Just a few short months away, and either those of you who held onto your GameCube this long for this very moment or for the rest who ditched their Cube's in favor of the Wii will be able to play Link in his next big thing. But especially for Wii holders: Wii'll use Link like Wii've never done before, able to perform like he does in a way that will make this Wii incarnation of the adventure feel very real.


User Comments

Final Fantasy XV Royal and Windows Editions Revealed by Square Enix


Call of Duty World League Stage 1 Begins Today


Lost Sphear Now Available on Switch, PS4 and Steam from Square Enix


Rollercoaster Tycoon Is Coming to the Switch and You Can Invest in It Right Now


We Happy Few Update Released by Compulsion Games


Call of Duty: WWII Resistance Event Set for Launch on January 23


Ys VIII: Lacrimosa of DANA on PC Receives Another Delay


Nintendo Labo Revealed As DIY Kit Combined With Nintendo Switch Games


Yakuza 6 Mini-game Trailer Shows off Some New Additions to the Franchise


Nintendo Reveals Three New Titles Enter Nintendo Selects Library






Home    •    About Us    •    Contact Us    •    Advertise    •    Jobs    •    Privacy Policy    •    Site Map
Copyright ©1999-2012 Matt Swider. All rights reserved. Site Programming copyright © 2004 Bill Nelepovitz - NeositeCMS