Connect with Facebook




Xbox 360 | XBLA  PS3 | PSN  Wii | VC    DS  PSP  iPhone    PS2    PC    Retro    
  » news
  » reviews
  » previews
  » cheat codes
  » accessories
  » release dates
  » screenshots
  » videos

  » specials
  » interviews
  » trivia

  » forums
  » reader reviews
  » most wanted
  » contests

  » games
  » franchises
  » companies
  » genres
  » staff
 

Biggest PS3 RPG in February?

White Knight Chronicles
Star Ocean: The Late Hope International
Last Rebellion










Game Profile
INFO BOX
PLATFORM:
PSP
PUBLISHER:
Ignition Entertainment
DEVELOPER:
Awesome Studios
GENRE: Puzzle
PLAYERS:   1-2
RELEASE DATE:
April 05, 2005
ESRB RATING:
Everyone
IN THE SERIES
Mercury Meltdown Revolution

Mercury Meltdown Remix

 Written by John Scalzo  on March 16, 2005
Final Glimpse: Just like a portable T-1000!
Share Comments »

I think almost everyone had one of those Labyrinth boxes as a little kid. You remember -- the box with the maze and the metal ball that you had to get from one end to the other by twisting and turning and tilting the box without letting the ball fall down any of the holes that littered the maze. It was a simple toy that could entertain for hours. And now, Awesome Studios and Ignition Entertainment are trying to bring a souped up version of this toy to the PSP.

Mercury comes from the mind of pool hall wizard Archer Maclean, and replaces the little metal ball with the glob of liquid mercury. The physics however, are exactly the same. The goal is to get the goopy liquid from one end of the maze to the other using only the analog stick to tilt, twist and turn the whole level. I believe Ignition is going for that "simple to learn, difficult to master" style of gameplay that has made Tetris, Dr. Mario, and Super Monkey Ball hits over the years.

From this simple premise players must control the mercury through 72 levels, and some are not just simple mazes. Some levels feature traditional trapdoors and pits, but others will feature color-locked doors or warp holes. Much like Doom and every other First Person Shooter after it, Mercury will feature colored locks with colored keys. Except, instead of finding a key, you’ll have to turn your mercury a certain color and use it as a key. Other levels take your mercury and fling it around the level at warp speed. Others still even have reappearing/disappearing blocks that you have to navigate to reach the end of the level.

Mercury will make full use of the PSP's Wi-Fi features, as each of the 72 levels will be playable in two-player variations. In one or two-player mode, players will be able to take on Mercury in Race Mode, Percentage Mode and Task Mode. In Race Mode you're expected to get your mercury to the bottom of the maze as quickly as possible, spilling as much as you'd like. But in Percentage, players have to get the mercury to the bottom while keeping a certain percentage from spilling off the edge. Two different ways to play the game could make things interesting. Task Mode is something else entirely, as the game then requires you to perform tricks and solve puzzles with your mercury to move on.

The graphics in Mercury are about what you'd expect from a handheld puzzle game. But the liquid metal that is your mercury ball looks cool. Its entire style is what originally drew me toward Mercury in the first place. The way the liquid metal shines and moves is enticing. Mercury may not be the most visually impressive PSP launch title, but it has the coolest "look" by far.

Final Thoughts
When Mercury was first announced, there was also talk of creating a motion sensor USB dongle that would plug into the PSP and allow players to actually tilt, twist, and turn their PSP to move the mercury. Unfortunately, it looks like this cool addition has fallen by the wayside, as Ignition's website doesn't make any mention of it. It's really too bad too, because little innovations like that is what push some games up to that “next level” reserved for the classics. It still could happen though, we really don't know for sure. That being said, Mercury still has me incredibly excited. I can't wait to get my hands on some liquid metal when the PSP’s launch is upon us.


User Comments

Bullseye!
New Features

Top 10: What We Want From MAG DLC or MAG 2 [What We Want Special]

More Movies From the 90s That Need Tie-In Games [Special]

On Target
What's New Around the Site

Dante's Inferno DLC schedule released

Ubisoft announces Ghost Recon: Future Soldier

EA teases Mass Effect 3 for 2011, talks future of Rock Band series

Ferrari DLC pack coming to Need For Speed: Shift

EA's 2010-2011 release schedule includes some big announcements

Blaster Master remake on WiiWare this week

Top Ten iPhone Games (Week of 2/8/10)

Taking Aim
New Previews

Heavy Rain

Shin Megami Tensei: Strange Journey

Battlefield: Bad Company 2

Open Fire!
New Reviews

Dante's Inferno

Dante's Inferno

MAG

Bayonetta

Song Summoner: The Unsung Heroes - Encore



Home    •    About Us    •    Contact Us    •    Advertise    •    Jobs    •    Link to Us    •    Privacy Policy
Copyright ©1999-2010 Matt Swider. All rights reserved. Site Programming copyright © 2004 Bill Nelepovitz - NeositeCMS