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I Have Stopped Looking For Now


Game Profile
FINAL SCORES
3.0
Visuals
5.0
Audio
1.0
Gameplay
2.5
Features
5.0
Replay
4.0
INFO BOX
PLATFORM:
Xbox
PUBLISHER:
Midway
DEVELOPER:
Midway
GENRE: Action
PLAYERS:   1-4
RELEASE DATE:
October 14, 2003
ESRB RATING:
Mature
IN THE SERIES
RoadKill

RoadKill

 Written by Ryan Genno  on December 03, 2003

Full Review: Grand Theft Game?!


Who could forget the shock when the Grand Theft Auto Double Pack first came to the Xbox?а Xbox owners finally got a chance to play two great games where you steal cars, kill people, and explore huge cities in one awesome collection.а If a game like Grand Theft Auto can make millions of dollars then you can rest assured that there will be something to cash in on a good thing, right?а Midway is ready to answer the call with the GTA clone called RoadKill, a crazy car combat game where you fight for survival in a post-apocalyptic world.а This isn't Midway's first song and dance either because with help from Atari Games they were able make the famous Rush racing series, which was one of best extreme racing games for the arcades during the late 90's.а Can Midway's magic strike twice with RoadKill's new edgy story and multi-player options?


Although it's hard to believe, there is actually some kind of story here in this simple and typical game.а The world has been hit hard by a deadly virus called СThe Rot' and everything is now in total chaos.а There are no laws, no rules, and many Street Gangs are running wild.а You play the role of generic survivor Mason Strong (I'm serious, that's his name) who is looking for Paradise City, a place that wasn't affected by the massive plague here.а If you want to find this city however, you have to do a lot of odd jobs first to earn your keep in this new lawless world.а Instead of stealing vehicles at will, Mason already has his own truck with a build in gun mounted on the back, which is not too different from a game like Twisted Metal.


If there's only one real thing that makes RoadKill so different then a Grand Theft Auto or a Twisted Metal is what extreme lengths the game goes to here.а Instead of the usual TV friendly swear words like Dam, Fart, or Hell, you get all the big four letter words like the СF' word, the other version of crap, and this game is so even has the dreaded СN' word on the FUOK radio station.а You know you have a bad game when you hear openly racist material in it (Kakuto Chojin anyone?).аа RoadKill lacks of any sophistication, yet the game is still really boring at the same time.


Not only does this game play like a 3D GTA, RoadKill even looks the same as well.а A lot of the gritty urban environments are very interactive so you freely run over street signs and the human by-standers that get in the way.а You can even drag your on-foot victims for a few seconds if drive over them which is fun to see for a few times anyway.а Unfortunately the textures in the backgrounds are very bland especially since the Xbox is capable of so much more.а RoadKill looks just like that: RoadKill.


This game also comes with a radio like a lot of video games do now days.а Some stations even have some a couple of morons just talking about their miserable lives.а There is nothing Сlaugh out loud' funny here at all, it's just here to try and shock you and it doesn't even do that well because we already know the end of the world plot of the game, we don't need to hear somebody's dismal life story every 5 seconds.

Bottom Line
RoadKill is obliviously targeted to the gamer who thinks Grand Theft Auto is too complex; you just kill, shoot and drive around here so you can forget pressing any Сsteal' button. Although the game has a fun multi-player that borrows a lot from other great car combat games, this is still no Halo killer. RoadKill tries to be the next big thing in crime based video games but the end result is disappointing. The story is dull, the game play is nothing new, and everything else like the graphics and sounds are second rate as well. This game is a lot like real roadkill, it looks so gruesome and messy that it can be hard not to feel sorry for the creature, but it's just a good idea to drive on and forget about it regardless.


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