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Game of August: Sleeping Dogs or Darksiders 2?

Sleeping Dogs
Darksiders 2


Game Profile
FINAL SCORES
7.5
Visuals
6.0
Audio
6.0
Gameplay
7.5
Features
9.0
Replay
9.0
INFO BOX
PLATFORM:
Dreamcast
PUBLISHER:
Sega
DEVELOPER:
Wow Entertainment
GENRE: Action
PLAYERS:   1-2
RELEASE DATE:
January 18, 2000
ESRB RATING:
Mature
IN THE SERIES
House of the Dead: Overkill

The House of the Dead 2 and 3 Return

Typing of the Dead II

The House of the Dead III

The Pinball of the Dead

More in this Series
 Written by Thomas Wilde  on September 05, 2001

Full Review: Revenge is a dish? I mean a brain, best served cold


Sega does like the undead. As a matter of fact, it likes the undead more than it likes you, as every time the undead show up in a Sega game, it's in a devilishly hard arcade game that is just addictive enough to suck all the quarters out of your pocket. Case in point: Zombie Revenge.

Zombie Revenge is a 3D beat-'em-up, in the same vein as Fighting Force but far, far better. As one of three agents of the "AMS" (you can choose from the fast girl, the strong guy, or the balanced guy, as usual; the only variable here is that the strong guy is the Japanese Shaft and, as such, rules the freakin' Earth), you'll fight countless monsters with your fists, feet, gun, and whatever else happens to be lying around, in an attempt to find out what's caused the living dead to overrun an American city, how to stop it, and what the hell "AMS" stands for.

Zombie Revenge, in the arcades, was a cheap bastard of a quarter-muncher that only gave you one health bar and one life per credit. You'll be ecstatic to know that nothing's changed in the home version. Each credit still only represents one life, and you still take incredible amounts of damage from even minor attacks. Yes, you can hang back and shoot at zombies at a distance, but unless you wait for a target lock, you'll do minor damage to a single zombie, in a game where zombies almost always come at you in groups of three or four.

Granted, ZR has a steep learning curve. As opposed to other beat-'em-ups, which really only required you to build up your thumb muscles until you could hit the basic attack button with blinding speed, ZR has combo attacks, holds, throws, charge attacks, and blocking thrown in. You need a little bit of time and thought to get accommodated to the controls, especially since the hit detection and targeting aren't really all that great. Once you do, though, you'll send zombie parts flying with ease, right up until one of the game's devilishly hard bosses rips into you. (Well, okay. "Devilishly hard" is a misnomer, really; they're tricky at best.)

Bottom Line
Of course, challenge in an arcade game is half the point. ZR comes with a number of additional modes into the bargain, like Original Mode, where you can begin to unlock cheats with the help of your VMU. If nothing else, the game is replayable as all hell, and if you like straight arcade beat-'em-up action, it's either this or Dynamite Cop, and at least ZR has some replay value to it.


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