Full Review: mmm...Scooby Snacks
Scooby Doo is one of those phenomenon that just seems to keep going and going. While ol' Scoob and the gang never really went away, they do seem to be back with a vengeance. Cartoon Network runs them every Saturday, they recently got a new line of action figures, starred in a successful live action film, and THQ has once again brought us a digital adventure. It seems that someone on the development end of Night of 100 Frights was listening and has made some radical changes from the mediocre Classic Creep Capers.
For starters, Scooby Doo: Night of 100 Frights has abandoned the formula of find-the-item and has put Scooby into a full-fledged platform title. The new game is complete with power-ups, platform hopping, and Scooby Snack collecting. Unfortunately, that is about all there is to say about the gameplay of Scooby Doo: Night of 100 Frights. While the game handles well enough and gives you a variety of power-ups to help you on your way, there are still other, more capable, adventure titles that have come out lately. Essentially, it just comes up short.
On the upside, Scooby Doo: Night of 100 Frights has a lot of classic Scooby character packed into it. True, the game doesn't rely upon it like Classic Creep Capers did, but it still packs enough classic TV show monsters and ghouls to keep fans of the show happy. The graphics have seen a next-generation overhaul too and Scooby looks better than he ever has before. All of the colors are vibrant and the color palette matches the show to a tee. What is best about this whole package is the fact that Scooby's animations look as if they came directly from the show. Sure, it would have been nice to have Shaggy along, but the game plays better as a solo adventure.