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Game Profile
INFO BOX
PLATFORM:
Multiplatform
PUBLISHER:
Codemasters
DEVELOPER:
Codemasters
GENRE: First Person Shooter
PLAYERS:   1
RELEASE DATE:
Q1 2011
IN THE SERIES
Bodycount

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Bodycount
Bodycount
 Written by John Scalzo  on March 09, 2010
News: The Black dev brings gun porn to the PS3 and Xbox 360.
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A few weeks back, Codemasters announced they had hired Black developer Stuart Black to create a new first person shooter using their EGO Engine. Today, the publisher is ready to reveal the game will be titled Bodycount and that it'll be released on the PlayStation 3 and Xbox 360 in early 2011.

Black was known for its use of "gun porn" in its marketing and after one press release, Bodycount is shaping up the same way. Although it may eventually be known for its "explosion porn" a la Michael Bay:

In Bodycount players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’. Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.




"Shreddable" seems to be the word of the day as Black and Executive Producer Tom Gillo both used the word to describe Bodycount's destructible environments.

"Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience,” said Gillo. “From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action.”

“We’re all massive FPS fans,” said Black, “and believe that there’s room for a refresh of the shooter experience. If GRID was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”

We'll have more soon.



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