News: David Cage talks more about Heavy Rain's development process.
Say what you will about David Cage, the man is good for a headline-worthy quote. After telling the crowd at October's Eurogamer Expo, "When you are 18... You won't be shocked for the rest of your life because you saw nipples" Cage is now claiming that Heavy Rain is "not a video game."
The Quantic Dream founder (and lead developer on Heavy Rain) recently sat down with Destructoid and continued to espouse his philosophy behind the development of Heavy Rain.
First, Cage admitted that the game might be more properly classified as an "interactive movie".
"Using the term 'interactive movie' to describe Heavy Rain has been a tricky question from the beginning," Cage said. "It is in many ways what Heavy Rain is... a visually told story that the player can affect by his actions."
However, Cage rejected the "interactive movie" label due to the fact that players will control the characters in Heavy Rain every step of the way.
"In Heavy Rain, the player is in control second to second," he explains, "he tells the story through is actions. All this is done in a very fluid, seamless way, with no cut scenes, no big flashing sign to make decisions, and this is what makes the game really unique."
Ultimately, Cage doesn't even consider Heavy Rain a video game at all because it's so different from everything that has come before.
"Heavy Rain is not a videogame anymore in my mind," he says, "because it breaks with most of the traditional paradigms, but it's fully interactive."
You can read more from David Cage and his thoughts on the development of Heavy Rain at the Destructoid link. Heavy Rain will be released exclusively on the PlayStation 3 sometime in February. We'll have more soon.