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Which Holiday 2016 Game Are You Looking Forward to the Most?

Forza Horizon 3
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Watch Dogs 2


Game Profile
INFO BOX
PLATFORM:
PlayStation Network
PUBLISHER:
Hothead Games
DEVELOPER:
Hothead Games
GENRE: Platformer
PLAYERS:   1
RELEASE DATE:
November 12, 2009
ESRB RATING:
E10+
IN THE SERIES
Braid

 Written by John Scalzo  on November 06, 2009

News: Jonathan Blow's acclaimed platformer will hit the PSN next week.




Braid, Jonathan Blow's platforming masterpiece that won multiple Game of the Year awards in 2008, is finally coming to the PlayStation Network on November 12. The PS3 port is being developed and published by Hothead Games (the same behind the episodic Penny Arcade Adventures series) and will include everything that made the Xbox Live Arcade version special:

Explore the human condition and manipulate time as our hero Tim leaps onto the PlayStation Network in the lush, painterly world of Braid, a puzzle-platformer that takes you from a house in the city on a journey through a series of worlds to solve puzzles and rescue the princess. In each world, you have a different power to affect the way time behaves, including the ability to rewind, create parallel realities and utilize time dilation to overcome the many obstacles in your path. There is no filler in this game; every puzzle shows you something new and interesting about the game world.


Features
  • Untraditional platforming. You can never die and never lose, but challenge is always present and focused on solving puzzles, rather than forcing you to play and replay tricky jumps.
  • Puzzle-rich environment. Travel through a series of worlds, searching for puzzle pieces and solving puzzles by manipulating time: rewinding, creating parallel universes and setting up pockets of dilated time. The game play is always fresh and new and the puzzles inspire new ways of thinking.
  • Aesthetic design. A painterly art style and lush, organic soundtrack complement the unique game play.
  • Nonlinear story. A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; act out these themes at your own pace, exploring playful ?what if? universes.
  • Forgiving game play. The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.



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