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Game Profile
INFO BOX
PLATFORM:
Multiplatform
PUBLISHER:
SCEA
DEVELOPER:
Sony Studios Santa Monica
GENRE: Action
PLAYERS:   1
RELEASE DATE:
March 16, 2010
ESRB RATING:
Mature


IN THE SERIES
God of War: Origins Collection

God of War: Ghost of Sparta

God of War Collection

God of War: Chains of Olympus

God of War II

More in this Series
RELATED GAMES
God of War III
God of War: Chains of Olympus
 Written by John Scalzo  on March 13, 2007

News: Straight from director Cory Barlog's mouth to your screen.



1UP is reporting that God of War II director Cory Barlog has let it slip that God of War III is on the way.

At a God of War II launch party, Cory Barlog stated that God of War III would be coming soon, complete with Sixaxis control, visuals in 1080p and vibratation features. Yes, you read that right, God of War III will support rumble. But how you ask? Well, I ask the same question.

It's interesting to note this is actually the second "confirmation" of God of War III. David Jaffe first mentioned "ideas were being considered" back at E3.

More concrete were his comments on God of War for the PSP:

  • It's not a port. In the words of director Cory Barlog (who is involved with the PSP game along with developer Ready at Dawn), "It is its own story that connects to the overall story. God of War, God of War 2, and then if all the stars align God of War 3 will be the telling of a trilogy. This PSP story will be a further fleshing out."

  • The developers are not sure what's going to happen to the roll that was previously on the right analog stick yet -- various ideas like a toggle are being thrown around, but we don't know any more than that. "There are plusses and minuses to all of it," says Barlog.

  • There's no word on where this sits in the overall story yet.

  • There's no word on PSP/PS2/PS3 connectivity features. Ready at Dawn was one of the few developers to do PSP/PS2 connectivity with Daxter and Jak X, but Barlog says: "As far as the connectivity and stuff, it sounds awesome, but really kind of just found out about Home ourselves... Home was in development [during GOW2], but nobody really on our development team was knowledgeable about it, so there wasn't much we could do about it."

  • The goal is for this version to be just as epic as the others, despite being on PSP. Barlog: "It is epic. It is big. There are hooks in the PSP story that I actually wrote from one of my first stories for God of War 2, so there are a lot of elements -- we're going to keep connecting all this stuff. To me, it's a persistent world... I want the PSP version to not feel like the PSP version... it's just as big. It's just as epic. It's God of War."

  • You may revisit some general areas, but none of the same levels from previous games. Barlog: "We're not reusing any levels. We're not doing any of that stuff. It's all original content. And the game will ship with a second analog nub -- totally kidding! Not true at all!"


  • We'll have more on everything Kratos-connected soon.

    source: 1UP



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