Gaming Target may earn affiliate commissions when you make a purchase through some of our deals links. Learn more. Find PS5 restock news updated daily.






Xbox Series X | XOne | XBLA  PS5 | PS4 | PSN  Switch | VC    3DS  Mobile    PC    Retro    


 » news
 » reviews
 » previews
 » cheat codes
 » release dates
 » screenshots
 » videos

 » specials
 » interviews

 » facebook
 » twitter
 » contests

 » games list
 » franchises
 » companies
 » genres
 » staff
 

Have you been able to get either a Xbox Series X|S or PS5?

Yes
No
I Have Stopped Looking For Now


Game Profile
 Written by John Scalzo  on July 18, 2006

News: Yo-ho, yo-ho, a pirates MMORPG for me.



With Dead Man's Chest burning up the box office over the last two weeks, a treasure trove of Pirates of the Caribbean games was almost inevitable. Which is a good thing, because next year players will be yo-ho-hoing along with a new MMORPG, Pirates of the Caribbean Online.

Mike Goslin, Vice President of the team developing the game, recently released a quick Q&A detailing the game's progress. And if that weren't enough, the game's official website is also open at PiratesOnline.com.

Yarr!:

What is a normal day for a VR Studio developer? How much time spent in meetings? Brainstorms? Coding? Is it true you live on soda and pizza?

Thankfully, we don't have too many meetings... but we do spend a lot of time debating in the hallways! Since most people in our group work in an open space, we tend to "prairie-dog" a lot. For example, if a discussion is going on, someone might hear and pop their head up to chime in with suggestions.

How we spend our time also depends on where we are in the development cycle. Early stages are dominated by brainstorming and coming up with concepts and art. Later the focus is on prototyping and trying things out to see if they are fun. Eventually we build systems and start hooking things together. Finally, it's polishing, performance tuning, and bug-fixing. Occasionally, someone will eat a salad in addition to soda and pizza.

What is the most fun thing about developing THIS game? What are some of the challenges?

We really enjoy being able to mine the richness of the world of Pirates of the Caribbean. There's a ton of great material, history, and humor to draw from.

The huge success of the first film (Curse of the Black Pearl) makes it a real challenge to live up to people's expectations of what the game experience should be, but it's a challenge we are excited to take on. We know when to break the rules for fun's sake. For example, while developing the Pirates of the Caribbean virtual reality ride for DisneyQuest (Battle for Buccaneer Gold), we discovered that the real-world physics involved with steering a large ship doesn't exactly produce fun game play. As a solution, we amped up the physics to make the boats move and turn like high-speed yachts. When challenged with the need for thousands of Toontown players to interact together in the same world, we developed a new shard system that allows players to switch from one server to another on the fly - which I don't think anyone else was doing at the time. Because of our Imagineering background, we always look for creative solutions to any challenge.

What differentiates this game from other MMOs and pirate games?

The biggest difference between this game and other MMOs is that the pirate-themed world we are designing will feature some supernatural elements that are unique to the Pirates of the Caribbean franchise: defending your ship from sea monsters, fighting skeleton pirates, and casting voodoo spells. We will also include the classic pirate activities: epic sea battles, searching for buried treasure, playing dice and cards, and carousing in towns.

What do you think fans of the Pirates of the Caribbean franchise will like most about the virtual world?

I think they'll really enjoy the chance to become a pirate and live out their own adventures in an expanded version of the world from the films. Casting voodoo spells is a lot of fun, too.

Are there any special inside jokes that fans might look forward to?

Would any Pirates of the Caribbean game be complete without an appearance by the infamous prison dog?

How will people play together? How will community form around this property/game? Tell me about some of the social systems.

Many of the game activities are designed to be played as a group, from playing cards in a tavern to battling ships at sea. We will support multiple types of groups from temporary "crews" to more permanent guild-like "bands" of pirates.

What is the process of creating "virtual" Jack Sparrow?

We start by trying to create a likeness of Johnny Depp as Jack Sparrow in the form of a computer model. Then we hand-animate the model to match his performance and mannerisms. Finally, we write and record dialog that captures the personality of the character. In order to do all this successfully, we have to spend some time "getting to know" the character by watching the film, reading the script, working with the theatrical team, and thinking about how he would react in a variety of new situations.

How much game play will be on land? How much at sea?

The breakdown will depend on the player. We think being at sea is fun and different and captures the essence of what the Pirates of the Caribbean franchise is about, so we're trying to have a lot of seafaring game play as well as numerous land-based adventures.

What do you like most about the game?

I have a new favorite thing each week, but this week it's definitely battling the Kraken.

Who is your favorite character from the franchise?

Captain Jack, of course!

Does the game start where the movies leave off? How does the story work?

The game takes place in the same world as the movies, but is not locked to a particular point in time. Many characters, settings, and events from the movie will be featured and expanded upon. We will also introduce completely new characters, enemies, locales, and monsters.

Many games based on movies are slaves to the original story and thus are creatively constrained. Fortunately, we were given the freedom to use the movie world as a setting and did not have a specific storyline forced upon us. The story unfolds as a unique experience for each player - your character has the freedom to go wherever, whenever, while staying immersed in the broader story arc. Players themselves help evolve the story of what happens to Jack Sparrow and the other characters in completely new adventures beyond what is depicted in the films.

What will playing this game be like? What are the enemies like? The environments?

This is not a simulation of real life during the historical time period of pirates. This is not a confined recreation of the film. This game is about becoming and living as a pirate in a stylized Pirates of the Caribbean world. We are trying to capture the fun, excitement, humor, and sense of adventure that the movies convey but give the players full control as to how they participate. We will certainly feature some of the movie elements and locations, including Port Royal and Tortuga. We will also integrate components from the theme park attraction and even introduce some new characters to the franchise.

What makes someone a legend? Are you a legend?

A legend is someone who has mastered something so completely that people tell stories about their ability, whether it be sword-fighting, captaining, card playing, or all of the above. As far as being a legend myself, I've got quite a way to go yet.



User Comments

Nintendo eShop Weekly Update Arrives With Some Anticipated Titles


SaGa Emerald Beyond Now Available on Multiple Platforms


Library of Ruina Arrives on PlayStation and Nintendo Consoles


Star Wars Jedi: Survivor Now Available in EA Play and Game Pass


Blockbuster Inc Arrives in June With The Demo Available Right Now


Nintendo eShop Weekly Update Includes Princess Peach, Baseball, and More


Top Spin 2K25 Roster and Apparel Brands Details Revealed


Gas Station Simulator “Tidal Wave” DLC Now Available on PC


Apex Legends Shadow Society Event Launches Next Week


Final Fantasy VII Rebirth Update 1.020 Now Available on PS5






Home    •    About Us    •    Contact Us    •    Advertise    •    Jobs    •    Privacy Policy    •    Site Map
Copyright ©1999-2021 Matt Swider. All rights reserved. Site Programming copyright © Bill Nelepovitz - NeositeCMS