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Game Profile
INFO BOX
PLATFORM:
Xbox
PUBLISHER:
Sega
DEVELOPER:
Smilebit
GENRE: Action
PLAYERS:   1-4
RELEASE DATE:
February 26, 2002
ESRB RATING:
Teen
IN THE SERIES
Jet Grind Radio

Jet Grind Radio

 Written by Ryan Smotherman  on February 19, 2002

First Impressions: Sega on Xbox, does it get any better?


Although Sega's ill-fated Dreamcast had a relatively short lifespan in the gaming world, clocking in only two years, the system churned out some truly classic games that easily fit into the category of best games ever. At the top of that list Ц Smilebit's Jet Set Radio (Jet Grind Radio in the U.S.) Ц a very stylish, and at the same time, masterfully designed game. The title was known mostly for pioneering the Уcel-shadingФ graphical craze, but that was just a very small portion of the games overall appeal. The skate and tag gameplay was extremely fun and intense, as you always had cops on your back trying to stop you, whether they be foot soldiers or an armada of tanks. Jet Grind Radio was also known for containing one of the best gaming soundtracks around. All these features combined to create a very УJapaneseФ experience that didn't catch on very well here in the West, which in turn resulted in poor sales. But it no doubt had a niche market Ц hardcore gamers, especially Sega ones. And those hardcore gamers spoke very loudly, as Sega is bringing a much anticipated and enhanced sequel to the Xbox.

I guess the first thing you should be curious about is how the Xbox version looks compared to the DC one, or how much better it looks I should say. Well, you won't be disappointed, the guys at Smilebit are certainly taking advantage of the Xbox's added power. The primary thing you will notice when you see screenshots or a movie of it in action is the how much more expansive and interactive the environments now are. You'll see massive skyscrapers, many more people littering the streets, and just an overall better sense of freedom. And don't worry, that now infamous cel-shaded technique is back and better than ever. The game also chugs along at a much faster speed than its predecessor; this is not just related to the games revamped visuals, but also the tweaked gameplay engine.

Smilebit is going for a more fast-paced, trick oriented experience this time around. In the original, tricking was very limited, it almost seemed as if you did them without trying. This time though, expect to spend a lot of your time mastering different tricks and combinations. The new УTurboФ button will play a huge role in this too. Not only that, but the УtaggingФ portion of the game is also getting a pretty substantial overhaul. In JGR, the tags were separated into three categories Ц small, large, and very large. Expect the same here, but it will be more streamlined and simple. Instead of the directional motions that you used on the bigger ones, it will now work just like the smaller ones, in that you only use one button, albeit using more cans of spray paint. Whether you like Smilebit's new direction or not, no one can deny that the game is leaning more into the УextremeФ category, with a now faster paced and straightforward system of things. And there is no telling what kind of police they're going to throw our way this time around. Maybe police dogs that bark, and when they bark they shoot bees out of their mouth?

As for the plot and characters? Not much has changed. You still control the GG gang and you're still trying to reclaim your territory in Tokyo-to. So expect to see your favorite personalities making a return Ц Beat, Gum, and the rest of the gang. And the odds of seeing some brand new characters mixed into the fray, as you can imagine, are very, very good.

Sega also plans to hit the jackpot twice with an equally exceptional soundtrack. Many different artists have already signed on, including British composer, and JGR contributor, Richard Jacques. Who is providing three separate tracks to the game Ц a break-beat mix, a pop style hip-hop track, and a remix of one of the games original tracks. Also on board is Sega's Wavemaster, Hideki Naganuma, along with newbies the Latch Brothers, which contains Beastie Boy Mike D. (wow, this guys really gets around).

Even though this feature is still in a secretive state, it still has me wetting my pants in anticipation. I'm talking about multi-player modes. Yes, that right, Jet Set Radio Future is set to include many different multi-player options. And not only competitive, but there is said to be cooperative modes as well. O my, the possibilities are endless here, and I cannot wait to see what they come up with. This should go a long way in extending the games replay value long after the single player campaign is completed.

Final Thoughts
Without question, Jet Set Radio Future is easily not only one of the Xbox's most promising titles, but it's set to be one of the best games coming out in the first quarter of 2002. Many Sega fans purchased an Xbox just for this game, and I for one don't blame them. With different play mechanics, much-improved visuals, and a brand new soundtrack, JSRF is set to be a worthy sequel to one of the best Dreamcast games ever. As I see it, this will be one of the best reasons to own an Xbox and it should have a lot more success than the original because of the positive word of mouth the series has gotten. Sega forever!


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