News: Star Wars Jedi: Survivor is a great game but some people have been having a bit of trouble and this patch hopes to address that.
Star Wars Jedi: Survivor has been out for a little while now and is doing pretty well. It isn’t without some issues though and the team at Respaw are releasing a big patch that should hopefully alleviate problems that some people are having. The patch for the Xbox Series X|S and PlayStation 5 should be available right now with the PC patch arriving this week.
Items that were addressed in this patch include the following:
PC Specific
Updated occlusion behavior for raytracing, reducing idle time stalls.
Updated streaming budgets that will help alleviate traversal hitching.
Performance improvements for some VFX.
Updated data handling when toggling raytracing, improving non-raytraced performance.
PlayStation 5 Specific
Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
All Platforms
Fixed various save state errors.
Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
Fixed an issue where one of the vents did not properly activate in Stone Spires.
Audio fix for a narrative moment where music was behaving incorrectly.
Fixed lightsaber marks not displaying correctly in some scenarios.
Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
Fixed a bug where Rayvis would become unbeatable.
Fixed a severe animation issue that would break a late game narrative sequence.
Fixed a collision bug where players can get stuck inside a Meditation Chamber.
Added a note explaining that some of BD-1’s abilities are not available while in combat.
Improved text scrolling.
Minor text translation fixes.
Various crash fixes.
In addition to those fixes arriving in the current patch, the team at Respawn also gave us some hints about what is being worked on for a future patch. This includes:
PC Specific
Improving performance on newer i7 and i9 CPUs that have efficiency cores.
General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
There are also “various” other bugs that they are looking into as well as some more items that they haven’t specified. EA and Respawn have stated that they will share the timing of those future patches when it is available.