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Game Profile
INFO BOX
PLATFORM:
Wii
PUBLISHER:
Nintendo
DEVELOPER:
Nintendo
GENRE: Platform
PLAYERS:   1
RELEASE DATE:
September 22, 2008
ESRB RATING:
Everyone


IN THE SERIES
WarioWare: Snapped!

Wario: Master of Disguise

WarioWare: Smooth Moves

WarioWare: Twisted!

WarioWare Touched!

More in this Series
 Written by David Taylor  on August 29, 2008
Previews: This evil Mario clone makes Scrooge McDuck look like a philanthropist.
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Wario has made quite a name for himself since his first appearance in Super Mario Land 2: 6 Golden Coins (1992). From these humble Game Boy roots, Nintendo’s favorite antihero went on to star in both the Wario Land and WarioWare franchises, not to mention his countless appearances Mario-themed spin-off games (Smash Bros. Brawl, Mario Party, etc.). This fall Nintendo is again giving players the opportunity to step into the shoes of this miserly rapscallion with Wario Land: Shake It for the Wii.



The story involves Wario traveling to the Shake Dimentsion to free its inhabitants from the tyrannical rule of the Shake King. Wario being Wario, his motivations are not exactly altruistic. He is out for the Shake King’s hefty stash of coins. Any enemies that get between Wario and this wealth do so at their peril.

The game preserves many of the familiar elements from the Wario Land series while adding Wii motion support into the mix. Like previous iterations, Wario Land: Shake It remains true to the series’ 2D side-scrolling roots. As opposed to recent 2D platformers that feature rendered characters (New Super Mario Bros, Bionic Commando Rearmed), Wario Land: Shake It features flat, yet colorful cel-shaded visuals. The cinematic segments are particularly well animated and arguably look as good as many high-end Japanese cartoons.



The player controls Wario principally by using the buttons on the Wii remote, which is held horizontally like the original NES controller. The motion controls come into play in various ways. The players can both shake moneybags and enemies to receive coins. This action is accomplished by vigorously shaking the Wii remote up and down. Wario can also grab objects and throw them in a similar manner to the eggs in Yoshi’s Island. The player aims these objects by tilting the Wii remote to the appropriate angle to line up the given target. A quick shake downward will also cause Wario to perform a ground pound attack.

The remote’s tilt functionality is also used in more subtle ways. For instance, the player shakes the Wii remote to flip around on metal bars like a gymnast to reach higher elevations. Players also control a unicycle and submarine by tilting the remote from one side to another.

Final Thoughts
Nintendo clearly hopes that Wario Land: Shake It will to be a fun diversion for fans of old-school 2D platformers and younger players looking for an entertaining title this holiday season. From the short time we played it, the game seems extremely fun and makes good use of the Wii remote. Likewise the hand-drawn graphics are refreshing change of pace in this age of 3D visuals. Nevertheless, we couldn't help but think that perhaps this game would have been better suited for WiiWare than a full-blow disc release. This is largely because the game will run for $49.99, which seems a bit high for a niche title. That being said, Wario Land: Shake It is still probably the closest we will get to a traditional Mario platformer anytime soon. That reason alone will be enough for some players to pick it up when it hits store shelves in late September.


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