No username? Register Now




Xbox 360 | XBLA  PS3 | PSN  Wii | VC    DS  PSP  iPhone    PS2    PC    Retro    
  » news
  » reviews
  » previews
  » cheat codes
  » accessories
  » release dates
  » screenshots
  » videos

  » specials
  » interviews
  » trivia

  » forums
  » reader reviews
  » most wanted
  » contests

  » games
  » franchises
  » companies
  » genres
  » staff
 

Most anticipated November release?

Assassin's Creed II
Call of Duty: Modern Warfare 2
Dragon Age: Origins
New Super Mario Bros. Wii
Something else










Game Profile
FINAL SCORES
6.5
Visuals
7.0
Audio
5.5
Gameplay
7.0
Features
6.5
Replay
6.0
INFO BOX
PLATFORM:
PSP
PUBLISHER:
Ignition Entertainment
DEVELOPER:
Awesome Studios
GENRE: Puzzle
PLAYERS:   1-2
RELEASE DATE:
April 05, 2005
ESRB RATING:
Everyone
IN THE SERIES
Mercury Meltdown Revolution

Mercury Meltdown Remix

 Written by Adam Woolcott  on September 02, 2005
Review: A boy and his blob
Share N4G : News for Gamers

Though the majority of the PSPs early lineup exists of familiar brands and altered ports of console games, there's a few original titles in the bunch. One such title is Archer Maclean's Mercury, which could be considered Marble Madness for the 21st century, just far more complicated and puzzling, yet fairly easy to grasp all the same. Mercury truly makes you think, like any good puzzler should, though in many ways the game is hampered by an uneven difficulty curve and occasionally frustrating camera angles causing much grief and aggravation trying to navigate the challenging, multiple-tiered stages the game presents. Those looking for a Lumines alternative will find something different to be sure, but if you need one PSP puzzle game to hook you in, Lumines is your best bet, but Mercury definitely should find its audience – especially if you loved the old Marble Madness game.

Mercury's basics are extremely simple; you're in control of a silver blob of Mercury, and your objective is to reach the goal of each stage within the time limit and/or stage requirements. Sometimes it's as easy as navigating around the stage without falling off a ramp or losing any of your mercury, but sometimes it's extremely difficult, with numerous steps to finish your objective. Mercury contains a great deal of unique universes to tackle, once you finish the tutorial and experience all the strange attributes of Mercury's world. Those who've played Marble Madness will understand the main gist, but Mercury takes the concept to the next level with far more to deal with. Once you finish off a stage, you can tackle it as many times as wished, and compete for the highest scores.

As touched on earlier, the game is far more than taking a little blob of mercury and moving it around the level. No sir, sometimes you have to do a great deal of things to reach the goal. Frequently, the goal is to change the color of the mercury, by going to the nearest Pay & Spray (well, not really), and changing your color. However, it's not always that simple, since Mercury sometimes requires you to actually 'make' the color by mixing more than one – for instance, yellow and blue make green. So you have to first change the color to yellow, sometimes pass through a colored gate, find the next color, and then hope you have enough mercury left to complete the requirements and find the goal. Another thing you learn is how to 'split' the mercury into two...or more. Some stages contain such a splitter, and you must break your mercury down into two and navigate both around the level. Yes, it's as difficult as it sounds. Things get really hairy, though, when you must split the mercury and color the newly-split blobs before moving around opening more than one gate.

Needless to say, you really have to use your brain – but sometimes Mercury can become far too challenging, far too fast. The tutorial starts out very easy and slow, guiding you through the basics with ease, but suddenly they throw out one of the 'split and color' stages and it's like being shot out of a cannon and slamming into a brick wall. I wouldn't blame anyone for quitting right then and there, before even opening any of the 'real' worlds in the game. Like many older games though, this difficulty masks the reality that Mercury doesn't last very long, and since you can save between each stage, it can be beaten fully in a few hours from beginning to end if you manage to become really skilled at the game. Mercury also suffers from one of the features that was once mentioned – a tilt sensor to help control the mercury along with the analog nub. This feature never came to fruition though, so you're left with the basics, and though it works well enough, the game would probably have been much more intuitive and less frustrating if such an accessory existed. However, if you really, really like hard puzzle games that require perfection, Mercury will fit the bill, though it really can't touch Lumines in overall quality, though it is hard to compare two different kinds of puzzle games.

There's not really much to the game graphically – the levels are pretty basic and do their job – it's a puzzle game, a genre not exactly known for or even requiring stunning visuals. The presentation is decent enough, and the frame rate is smooth, a needed feature in this more action-oriented puzzler. Each of the various 'worlds' are unique from each other, but aside from some effects here and there, there's nothing really stunning about it. One of the biggest hassles though is the camera issue; finding the right angle for a particular part of a stage can be a chore, and also takes your concentration off controlling numerous mercurys and puts it on finding the right angle for the job – something that could take a handful of retries to actually discover. The audio consists of forgettable music and basic sound effects – nothing really to write home about. It's not like you'll have time to take in such things, since you'll be fully concentrated on beating the stage.

Bottom Line
Mercury can be quite fun and quite challenging, though ultimately short, but sometimes sweet. The project feels somewhat incomplete, since the game really needs a tilt sensor of some sort to make controlling the mercury simpler, especially when you're in charge of multiple mercurys – but it's still pretty fun and can be addictive, especially when you get determined to beat a particular stage. As one of the handful of original titles so far for PSP, Mercury certainly has its fair share of attention and hype, and though it didn't live up to either, it's not too bad, and a decent alternative to Lumines if you've tired of that by now and need something different and don't mind the quirks and flaws with the game. Hopefully the game does decent enough to warrant a sequel or an offshoot of it, as the potential is here to create Marble Madness for the 21st century; it just needs a little more time and a handful of fixes before it could be really good – as is, Mercury is a decent little game that's worth checking out, even if it's just a weekend rental.


User Comments

No one has posted a comment yet. Be the first one by logging in if need be and submitting your comment to the right.

Be aware that we do not tolerate those who post "First" comments.
If done enough times, you could be banned from posting comments.

You must be a registered member to post a comment. Register here.
Username
Password


On Target
What's New Around the Site

Ubisoft not publishing No More Heroes: Heroes' Paradise

Full broadcast schedule for Halo Legends on Xbox Live

Super Mario Kart, Super Smash Bros, Pilotwings coming to Virtal Console

Twilight: New Moon spoofed by The Sims 3

Black Friday deals for GameStop

First 3D Dot Game Heroes trailer

Unused Mortal Kombat concept art shows grittier take on the series

Taking Aim
New Previews

The Saboteur

Just Cause 2

Just Cause 2

Just Cause 2

Star Trek: D-A-C

Open Fire!
New Reviews

Grand Theft Auto: Episodes From Liberty City

Grand Theft Auto IV: The Ballad of Gay Tony

Guitar Hero: Van Halen

Ratchet & Clank Future: A Crack in Time

Borderlands



Home    •    About Us    •    Contact Us    •    Advertise    •    Jobs    •    Link to Us    •    Privacy Policy
Copyright ©1999-2008 Matt Swider. All rights reserved. Site Programming copyright © 2004 Bill Nelepovitz - NeositeCMS