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Game Profile
FINAL SCORES
7.0
Visuals
7.0
Audio
7.0
Gameplay
7.0
Features
7.0
Replay
5.0
INFO BOX
PLATFORM:
Game Boy
PUBLISHER:
Capcom
DEVELOPER:
Capcom
GENRE: Fighting
PLAYERS:   1-2
RELEASE DATE:
September 26, 2001
ESRB RATING:
Everyone
IN THE SERIES
Final Fight 3

Final Fight

Final Fight: Streetwise

Final Fight: Streetwise

 Written by Thomas Wilde  on November 01, 2001

Review: Hah! I never thought I'd see the day a Capcom has the title ONE in it.


Internet icon Mike Haggar is back where he started, along with his confederates Guy and Cody, who were just in Street Fighter Alpha 3 and have no idea what the hell is going on. Yes, it's Final Fight One, featuring the threat of the Mad Gear, a kidnapped woman, and a lot of goofy gangbangers to pummel to death!

I was always a bigger fan of Double Dragon than Final Fight, back in the day. Final Fight is decidedly more shallow, with its comparative lack of moves, but Double Dragon got lost somewhere back in the 8-bit days (probably around the same time some jackhole at Tecmo greenlighted Double Dragon III; it was like they were trying to ape Renegade). After that, Final Fight was the frontrunner in a field of games like Sonic Blast Man, Maximum Carnage, The Death and Return of Superman, Separation Anxiety, and, over on the Genny, Streets of Rage and Golden Axe. Take one angry martial artist/street brawler, add street gang, toss in a double handful of weapons (improvised or not, it's your call), and stir to taste.

Now, we get Final Fight One, and like a disproportionate amount of other GBA games, it's a direct port of the SNES title, making it a port of, what, a ten, eleven-year-old game? The graphics have taken a hit to keep the animation fluid, and it's not like GBA games are meant to be graphical powerhouses anyway, so... enh. It runs.

How much you like Final Fight One will depend on how much you like beat-'em-ups. It's a very simple system, compared to its modern descendants like Zombie Revenge and Gekido; one button attacks, and the other jumps. Push them both at once to knock down everyone around your character, at the cost of some of your precious and all-too-finite health. You can also grab a gangbanger with the direction pad, which can lead into a knee strike/bear hug combo, a back throw, or a devastating jumping throw which is sure to negatively affect their lifestyle. You can also pick up weapons. That's it; no elaborate buttonstring combos, no team-up attacks, and no guns. It's, you know, retro.

Bottom Line
Final Fight One provides good mindless fun for car trips or waiting rooms, but if you played this game to death when it first released, it may still bed as dead as it was one decade ago. However, if you've never played it, check it out what you may have missed in this same as before port to the portable.


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